Slayers

Almost every eldritch city features a guild of slayers. It could be a small band of three or four, or a large organization the size of a private army. Slayers are, essentially, mercenaries who specialize in slaying beasts and wild things. Oftentimes, they also act as the main military force of their city. Most slayers organize into bands of three to eight, although this varies from place to place.

The Guilds
Most slayers are part of a local guild, cementing themselves as an important part of local life. Slayer guilds are often under employ by the local rulers, so well as taking on private contracts. The guilds allow individual slayers to organize for better efficiency and income. Bigger guilds usually employ personal tradesmen, like blacksmiths and bankers. Cities that have a guild of slayers often have a smaller city guard, as the guild will take care of most major disturbances. How the guilds are organized varies wildly from guild to guild, and they are not beholden to one another. While technically not a singular faction, most slayers share a sense of camaraderie, and their line of work often calls on loyal allies to help out in times of need.

Free Agents
Although most slayers work under a guild, there are those who choose, for whatever reason, to work alone, or only with their own group. Out of necessity, free agents rarely stay in one place for too long. To smaller towns and villages, free agents can be a blessing if there are no one else to deal with local dangers. That said, their prices are often steep, and there are many slayers who've been known to cause more trouble than they're worth.

Specialization
Slayers are no mere mercenaries. While they too fight for money, their highly specialized training means they are the ones best equipped to deal with beasts, spirits, and wild things. When hunting these creatures, good equipment and combat training is often not enough - any band of slayers need keen minds to expose and exploit the weaknesses of whatever they're facing. As a result, slayers often come in unexpected forms, and are more than just brutes or thugs.