Fighter

The fighter is a fierce combatant who throws caution to the wind, and does battle with unbridled fury. Driven more by instinct than meticulous training, the fighter risks life and limb to inflict as much damage as he can, with little regard for his own well-being. Typically, fighters wear little in the way of armor, surviving instead on pure grit and the mentality that your enemy can't kill you if you kill him first.

Abilities
Adrenaline Rush

If you are wounded, your STR and AGI increase by 1.

Bear Down

If you are not wearing armor, longswords deal an additional wound and battleaxes ignore Fortitude Saves. Does not stack with Pulverize.

Feral Instinct

You may reroll dice equal to your skill in rolls involving Awareness, Survival or Animal Handling.

Flurry

When dual-wielding, if you are not wearing armor, you may attack with both weapons at once. Save Rolls are made separately.

Momentum

If you are not wearing armor, whenever you deal a wound with a one-handed weapon you gain momentum until the end of your next turn. You may use your momentum to gain 2 additional dice on any physical roll.

Pulverize

If you are not wearing armor, mauls deal an additional wound and battleaxes ignore Armor Saves. Does not stack with Bear Down.

Revenge

Whenever you take a wound, you may make an immediate attack against whoever wounded you.

Stubborn

Whenever you make a standard action involving a physical attribute, you may take a wound and automatically succeed.

Undying Rage

Whenever you take a fatal wound, you may attempt a Fortitude Save.

Unyielding

Your FOR increases by 1 for each wound you have.