Brawler

The brawler is an unconventional combatant who eschews the use of weapons in favor of pummeling opponents with his fists. Be it by finely tuned technique or just brute force, the brawler flows in and out of combat, and specializes in stunning, grappling, or otherwise disabling his opponents.

Abilities
Bear Hug

Whenever a target you have grappled fails their roll to break free, you may have them make a Fortitude Save, dealing a wound if it fails.

Fierce Technique

If you are not wearing armor and do not have a weapon equipped, you may parry attacks from ranged and melee weapons with (DEX + Brawl). Improvised weaponry does not count as having a weapon.

Follow Up

If you hit with an unarmed attack or an improvised weapon (regardless of whether you deal damage), you may make an unarmed attack. Follow Up can only trigger once per round.

Improved Form

You may reroll dice equal to your skill in rolls involving Acrobatics, Brawl or Escamotage.

Iron Fist

Whenever you hit a stunned target with an unarmed attack, deal a wound.

Lightning Strikes

If you are not wearing armor, you may perform two unarmed attacks during your turn.

Liquid Defense

If you are not wearing armor, you may add your AGI to your FOR when making a Fortitude Save.

Redirection

Whenever you parry or dodge an attack, you may redirect it towards another target within melee range. If you do, roll (DEX + Brawl) against the target's (INS + Dodge).

Technician

Whenever you make a STR roll, you may add half your DEX, rounded down.

The Golden Froth

Whenever you become drunk, restore a wound. While drunk, you only need one 10 to crit. However, 2s remove successes just as 1s do.