Ranger

The ranger is a rugged wilderness survivalist who uses guile over brute force. Navigation, trapping and tracking down beasts and men is all par for the course for the ranger, and as such his role often tends towards that of a guide or a hunter. Invaluable on far reaching treks through the wilds, rangers make for precious allies in the long run.

Abilities
Concentration

If you did not make a movement action during your turn, you may take another standard action before your turn ends.

Finesse

When duel-wielding daggers, you may attack with both weapons at once. Attack rolls are made separately.

Flanker

Whenever you deal damage to a target from behind, deal an extra wound.

Guerrilla Tactics

You may reroll dice equal to your skill in rolls involving Survival, Archery or Stealth.

Meticulous Aim

You may spend your turn aiming. If you do, any shots fired during your next turn hit without a roll. Aiming is disrupted if you make a defensive action or take a wound.

Outdoorsman

Your AGI and PER is increased by 1 whenever you're in the wilderness.

Precision

Your attacks crit on 9+.

Swift Reaction

Whenever you dodge an attack, you may instantly fire a shot from an equipped bow against the attacker, with -1 dice.

Unsuspecting Target

When you deal damage to a target who's unaware of your presence, deal an extra wound.

Wilderness Instincts

You can rest with your guard up, and partial rests count as a full rest.