Bard

The bard is a talented socialite who embodies the idea that the quill is mightier than the sword. The bard concerns himself less with arms and armor, and more with the people around him - he can be an inspirational leader, a sly trickster, or a terrible deceiver. He relies on a sharp tongue and a quick wit to get himself out of trouble.

Abilities
Dance of Blades

You may add your Performance to your dice pool when making any roll involving Melee.

Distraction

You may Distract an enemy during your turn by rolling (APP + Acting), opposed by their (EMP + Awareness). If you succeed the roll, they are distracted until your next turn, and any action rolls they make have dice subtracted equal to how many successes you beat their roll by.

Duelist

When wielding a weapon in one hand and nothing in the other, you may reroll dice on an attack roll up to your skill in Melee.

Fascinate

Make a (CHA + Performance) roll opposed by a target's (EMP + Awareness). If you succeed the roll, they are fascinated, and will be still and observe your performance until it ends. Fascinate is broken by any form of immediate danger. You may continue to fascinate others around you every turn without breaking the effects of those already fascinated. If you fail the roll, the target cannot be fascinated for 25 hours.

Feign Death

Whenever you take a wound, you may roll (MAN + Acting) to play dead, opposed by the (EMP + Investigation) of whatever wounded you. If you are inspected by others, you will have to make another roll.

Inspire

You may Inspire an ally during your turn by rolling (MAN + Performance). They may add bonus dice to their dice pool for one action until your next turn, equal to how many successes you got. A critical success counts as all your dice being successful.

Natural Diplomat

When you are in combat, gain +3 to Diplomacy. When you are not in combat, gain +3 to Etiquette.

Respite

Whenever you do a partial rest with your party, you may sing or play a lullaby. Everyone affected by the lullaby (other than yourself) get to make a Fortitude Save. If they succeed, they restore a wound as if taking a full rest.

Socialite

Whenever you make a social roll, you may reroll dice equal to your relevant attribute.

Teller of Tales

You may reroll dice equal to your skill in rolls involving Lore, Acting, or Performance.